The challenge comes when actually trying to perform tricks in practice. The gesture control is really organic, and moves are pulled off just how you’d expect them to be, like flicking the handlebars to spin them around while you’re airborne.Ī simple 3 part tutorial walks you through everything you need to know about controlling your bike, and it’s all incredibly easy to understand. Using an assortment of different gestures, you can get your bike to perform just about anything you can think of. One finger controls the handlebars of the bike, and the other controls the frame. Like Touchgrind before it, Touchgrind BMX only requires two fingers to play. It’s also a ton of fun once you get the hang of things, and those who persist in the ways of Touchgrind BMX will be rewarded with a truly unique experience. Such is the cost of innovation though, and Touchgrind BMX is definitely innovative. But it’s also missing a few features that I would expect in a game like this, and the multi-touch controls come with a steep learning curve much the same way Touchgrind’s did. Now Illusion Labs is back with a new entry in the series called Touchgrind BMX that takes the formula into the world of trick biking.Īll of the major traits that made Touchgrind so good carry over to Touchgrind BMX, and it even comes with many welcome improvements. It had fantastic 3D graphics, a great physics system, and excellent multi-touch controls that let you interact with a skateboard in a way unlike any game before it. Back in November of 2008, Illusion Labs’ Touchgrind was a remarkable display of what was possible on iOS devices.
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